Wall catapults are deadly against their mobile counterparts, because they have higher range and deal more damage. Catapults can deal with towers a lot quicker. Rams deal increased damage and are especially effective at destroying gates to open a way into the enemy base. Both siege weapons and defensive structures now have clear strenghts and weaknesses. We have given sieges in Edain 4.5 a fundamental overhaul. During this redesign, we changed and tweaked a lot of powers, so only few are the same as in previous versions of Edain. In addition, every faction has a new unique faction spell emphasizing its core aspects: The stubornness of the Dwarves, the Knowledge of the Noldor or the Discipline of Gondor's armies. All powers have been divided into two distinct paths: One of the offers long term, defensive advantages and the other has immediate offensive impact. In Edain 4.5, each faction has access to a new spellbook.
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